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Dustwind pass full#
A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.
Dustwind pass cracked#
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains.
Dustwind pass how to#
See Reaching the Badlands travel guide for a detailed guide on how to get here. Horde The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. Getting There Alliance From Loch Modan, simply head south into the Badlands. The "troll temple" has two snake head statues that are similar to those found in the Hinterlands. There also seems to be a buried troll temple to the northwest of the Dustbowl's middle part. In the interest of tactics they dug a path through the mountains to reach the Searing Gorge, unwittingly releasing the Dark Iron Dwarves from their "prison". Aid and reinforcements have arrived from the current Horde, much to the relief of the Orcs. The ogres and Horde settlement in this region are the remains of the early Horde forces stationed there. The Orcs who once controlled Khaz Modan were nearly annihilated in a massive push by the Lordaeron humans. The fall of the orcish Horde at the end of the Second War left its remnants scattered and downtrodden. Dark Iron dwarves also have a large fortress just south of Uldaman.
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The northern reaches of this rugged land are home to ruins that were the workings of the ancient race, the earthen. In the northwest is a tiny Horde outpost. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe. In the far east is a region inhabited by black dragon spawn. Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman - an immense ruin that held the first clues to the dwarves’ lofty origins. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep watch on their renegade brethren in the eastern lands. The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. The Badlands is a region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north. Supported languages: English, Russian, Polish, Spanish, French, Italian, Portuguese (Brazilian), German, Czech, Hungarian, Chinese (Simplified).Southeastern Khaz Modan Sources: Lands of Conflict, 66 Optimized control elements and user interface to make your post-apocalyptic life in the Wastelands easier. Tactical pause: Real-time with pause mode.
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Skirmish: Get ready for a wide range of thrilling isometric single-player maps in several game modes! Tactical combat: It takes a tactical mind and lightning-fast reflexes to survive combat in the Wastelands!Ĭlusterfun: Nothing is quite so satisfying as killing an enemy with a plunger you just fired straight into their face with your bow. Individual character system with over 40 skills. Six usable vehicles to help you live to see another post-apocalyptic day in the Wastelands.įive races (humans, dogs, valkyries, humanoids, sewer dwarfs) Over 20 placeable objects to strategically secure your base.ġ6 engrossing story missions and a variety of skirmish maps. Over 100 different weapons to guarantee tactical finesse as you survive in the Wastelands. Become the nameless heroine of the Wastelands!
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Roam the Wastelands in single-player mode, develop your survival strategies, find weapons and equipment, adapt your character to your preferred way of playing, and become a leader in these dark times. The engrossing single-player campaign takes place in 16 gripping story missions. Dustwind - The Last Resort is a post-apocalyptic real-time tactical action game with demanding combat, hours of exploration and a moving story.
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